Description
The best way to learn any kind of development is by doing, and in this course you’ll create a VR experience where a peaceful night in the forest is interrupted by giant mosquitos. Sounds horrifying, huh? You’ll use the VR standard assets from Unity to create a reticle for gaze-based interaction, getting you caught up on a crucial element of VR development.
- Access 12 lectures & 3 hours of content 24/7
- Get an overview of VR standard assets
- Discuss reticles & VR eye raycaster
- Explore randomization of trees, scale, & rotation
- Cover skyboxes & particle effects
- Create a game from scratch
via Ashraf
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